Loved how you guys used the theme to transition from a point-and-click to a platformer! Uniquely enjoyable!
HOW TO PLAY:
Use your mouse to click on various objects at the library and grocery store, and use the arrows to progress through the story. Have fun exploring (and clicking!) all the objects in each location.
Once you go to sleep, you can use WASD and space bar to continue your adventure!
Bright Thoughts consists of two distinct yet interacting games. The first represents the conscious part of the brain as the player makes their way through a hectic day. This portion of the game functions as a choice-based narrative. As the player’s to-do list is completed, their interactions with objects, and memories have ramifications in the second part of the game which represents the unconscious, sleeping brain.
This game was created in 48 hours for the IGA Jelly Jam (theme: Sun up, Sun down)
Jamie Kiemle: Artist
Kieran Tobias: Level and Narrative Designer
Fantastnicole: Programmer and Technical Artist
Lumi: Producer, Programmer, and Game Designer
Mary-Ellen Fimbel: Game, Narrative, and Sound Designer
The making of Bright Thoughts wouldn’t have been possible without the awesome music and sounds provided by many talented musicians and sound artists. We appreciate your allowing us the use of your creative works!
Writer: Brett Heatley, ASCAP
Publisher: Heatley Music Publishing, ASCAP
Label: Heatley Music Publishing
Title: Young and Alive
Artist: Stock Studio
Sound Effects courtesy of Pixabay contributors: